Automotive User Interfaces and Interactive Applications - AUIIA 08
نویسندگان
چکیده
The first workshop on Automotive User Interfaces at Mensch and Computer 2007 was very successful. We accepted 7 interesting papers and had between 20 and 30 people attending the sessions. The Session included presentations, discussions, and demos. This encouraged us to propose a follow-up workshop on the topic. For more information on last year's workshop see Theme Components that include processing, communication, sensing and media are common in many areas in the automotive domain. With these novel technologies creating attractive in-car user interfaces has become a great challenge. Additionally, users expect interfaces that are intuitive and straightforward to use, without the need to read a manual. The overall experience in driving a car is more and more influenced by the man-machine interface, and hence creating a compelling user interface is of great importance for a successful product. Traditional means for user interface development as known from desktop computing are often not suitable, as many other conditions have an influence on the design space for automotive user interfaces. In comparison to many other domains, trial and error while the product is already in the market is not acceptable as the cost of failure may be fatal. User interface design in the automotive domain is relevant across many areas ranging from primary driving control, to assisted functions, to navigation and entertainment. Topics There are many challenges and topics that we like to address in the workshop. Original contributions from the following areas and beyond are welcome: • new concepts for driving interfaces • multi-modal car user interface • methods and tools for automotive user interface research • approaches for the evaluation of novel car user interfaces • user interface issues for assistive functionality • novel multimedia interfaces and in-car entertainment • text input and output while driving • speech interfaces for in-car use • user interfaces for information access while driving • user interfaces for navigation systems • user interface frameworks and toolkits • development tools and methods for car user interfaces • biometrics as a user interface component • detection and estimation of user intentions • new display, visualization and interaction techniques for car UIs • novel interactive car applications • using sensors and context for interactive experiences in the car • applications and user interfaces for inter-vehicle communication
منابع مشابه
Third International Conference on Automotive User Interfaces and Interactive Vehicular Applications Adjunct Proceedings Workshop " Subliminal Perception in Cars " Workshop Organizers: Message from the Workshop Organizers
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International Conference on Automotive User Interfaces and Interactive Vehicular Applications, AutomotiveUI '12, Portsmouth, NH, USA - October 17 - 19, 2012
Applications, is the premier forum for UI research in the automotive domain. AutomotiveUI brings researchers and practitioners interested in both the technical and the human aspects of in-vehicle user interfaces and applications. AutomotiveUI'14 will address novel in-vehicle services, models of and concepts for enhancing the driver experience, driver performance and behavior, development of (se...
متن کاملAdjunct Proceedings of the 5th International Conference on Automotive User Interfaces and Interactive Vehicular Applications
In the automotive environment, intuitive in-car speech interfaces are crucial in order to reduce driver distraction. The design of an intuitive speech interface poses a great challenge to the speech recognition and natural language understanding component of a speech dialog system since human language allows speakers to create an infinite number of sentences. In this paper, a linguistic grammar...
متن کاملAdjunct Proceedings of the 5th International Conference on Automotive User Interfaces and Interactive Vehicular Applications
Tactile-acoustic devices represent a class of sensory augmentation technology that is typically considered as an assistive device for increasing access to movie or music soundtracks when hearing is limited or unavailable to an individual. However, the use of the skin as an input channel for critical information when the visual and auditory channels are engaged represents a new area of research ...
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